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(1 edit) (+3)

Love the art style. I am a big fan of these lower-weight more incremental gains. cant wait for it to be more fleshed out.

(1 edit) (+4)

Looks promising, the artstyle is cute! Notebook mechanic has potential, really-really like it, but right now you can just memorize an order per table and serve them much quicker than if you had to write it all down. Perhaps add more complexity to the orders, like preferences, extras for a dish or simply more orders per table?

(+2)

Galac might not have replied, but did take note of this! We're trying to get the base stuff down first for the gameplay loop, but making it incrementally more challenging to give a reason to use the notepad more is in our list of things to do. Look forward to feature or two like this in the future!

(1 edit) (+2)

Awesome demo bro 😎 6/5⭐ for cuteness style

(+2)

fun little concept, i look forward to seeing any more of it!

(+4)

She looks great in her second stage: big boobs and some tasteful chubbiness. 🥰🥰

(+2)

Its so fun

(+8)

yo da art slaps !!!! whoever did it must be cool I think and also hot.

(+2)

I agree on both points

(+3)

Great game flow, and it's really interesting leaving the notation entirely up to the player to work out how they want to write orders with limited space and symbols. One issue I've noticed though is there is actually almost no incentive to use the notepad unfortunately. Whenever a customer arrives, even if a bunch arrive at once, you can just as easily click on one, immediately get their order from the kitchen and serve it, then click on the next pair, and so on - there's no penalty for going to the kitchen over and over again, so there's no reason to try and be smart and remember a bunch of things at once. I reckon if going to the kitchen passed time faster by even a little, then that means you've got more of a reason to write down as much as possible to minimise trips.

(+2)

I plan to eventually make the process of cooking dishes take time after you order them. That, however, will probably come with an increase to all the timers. Longer shifts, more time that the customers will wait, etc. I'm waiting for the game to have more substance before I commit to that because making shifts longer right now probably isn't a good idea lol

(+2)

this is pretty fun. can't wait to see Emily become obese.

I'll give it a shot tomorrow, too late tonight to try it. Looking forward to it.

(+2)

Looks like a good start!

😮😮😮

Venga fiera, campeón, mastodonte, tu puedes con todo.

(+2)

Pretty good demo, hope to see the full release as time goes by

Viewing most recent comments 41 to 54 of 54 · Previous page · First page