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This game is a work of fiction. Any resemblances to real persons or places is entirely coincidental.

9:15 PM CST 4/28/25 - Made an oopsie with the disabled dishes code. If you find yourself with issues ordering dishes, redownload!

Happy Heifer v0.4.4 is now out! Here's what's new!

v0.4.5

  • Inexplicably More Bug Fixes

v0.4.4

  • Bug Fixes
  • Balance Changes (Early game brings in tables faster)
  • Purchased dishes can now be disabled

v0.4.3

  • Cameos added
  • Creachures added
  • Gallery for viewing in-game images added
  • Bonus development images added to the gallery
  • kitty

v0.4.2

  • Bugfixes
  • Missing Cameos Added

v0.4.1

  • New weight stages (8 and 9)
  • Multiple scenes added and rewritten, WITH CGs!
  • Two new characters introduced!
  • More Cameos
  • Cowe outfit system added with patreon tiers
  • Two new stickers added
  • Emily's room added with scale to check weight

Welcome to the Happy Heifer Cafe!

Enjoy a dish off our delicious menu while our lovely waitstaff make your experience cow-tastic!

This is a little project we've been cooking up! You play as Emily, a new server at the Happy Heifer Cafe. Serve the customers and pad your waistline!

Creative Lead/Programming/Writing Lead - Galactase

Art/Writing - bun

Please let us know what you think in the comments below or:

Check out our Discord server here!

Join our Patreon for early-access testing builds and the latest development news here!

Updated 4 days ago
StatusIn development
Rating
Rated 4.8 out of 5 stars
(161 total ratings)
AuthorsGalactase, bun_w
GenreVisual Novel
Tags2D, Adult, Erotic, lactation, weight-gain

Download

Download NowName your own price

Click download now to get access to the following files:

TheHappyHeiferCafe-0.4.5-pc.zip 180 MB
TheHappyHeiferCafe-0.4.5-mac.zip 176 MB
TheHappyHeiferCafe-0.4.5.apk 192 MB

Comments

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Viewing most recent comments 1 to 40 of 99 · Next page · Last page
(+2)(-2)

I would like to ask you to add more maximum weight Please 

(+3)

cowe -1 >:)

I wonder if the game would have more story gallery or if it's already there. When the character gains weight to 600, a huge percentage appears, implying that the game is now just in a loop and that some update will continue the story.

Since I've unlocked EVERYTHING.

The dish disabling system is bugged it works when on shift so you can disable it but not order it. But only the food items are affected so the toppings work like normal.

Huh, weird how nobody caught that. Fixed. Uploading now

(-8)

Can your team make more wg stages for this game please ?

(+10)

every time you make a message saying "update pls" or "can u do more stuff" when we do update takes 1 year off little cowe's lifespan

just thought u should know 

It's so sadly, i don't know (

(+1)

update pls and add beer >:)

cowe has gone into cardiac arrest and died.

Perished rather quickly too due to said arrest. at least it was somewhat painless

good.

(+1)

no way we're canon to the hhc-verse

(+2)

How do I reach the gallery?

(+2)

It's in the bedroom

(+2)

Okay, thanks!

(+4)

This game is a blessing! Thanks a lot, you make our gaming so wonderful <3

new version compatible with old saves?

yes indeed

thank you

(-1)

when update please do tell

(+7)

this game is goated

(+2)(-13)

Please update

(+4)(-10)

Add caseoh as a cameo

a dude ¿the cowi skins are saved in new games?

Will there be a sandbox or cheat mode?

(+5)(-2)

Is there gonna be another update?

(+2)

Can you increase the cheating mode, because I don't want to play it again every time

(+1)(-3)

theres a cheating mode? where?

Tried the app, but I'm already stuck. I cannot go back to the tables after the tutorial, but I can go to the breakroom and back to the kitchenwindow. Just downloaded and installed the app for fun on my phone.

You press the little sign at the kitchen window that says "clock in"

(1 edit)

Yeah even after that, I couldn't go back to the tables with the  back/down arrow at the bottom.

Edit: I did an uninstall and reinstall attempt, but it still didn't work.

An update to my situation. I found out that there is somehow a problem because of multiple inputs and wrong sequences.

Whenever I press and hold with my finger on the down arrow (at the kitchenwindow) the arrow disappears. When I then move my finger around, the arrow starts to flicker, like it gets multiple inputs. The good thing about that is, that sometimes it brings me to the tables screen. 

Now the wrong sequences guess is, because only the kitchenwindow arrow disappears. The tables and breakroom arrow glow up yellow when pressed and move to the other location after release.

Loving the game so far, but like how does one save on Android?

There is a bearly noticable "menu" button on the bottom of the screen it might be hard to press but one's you do you will find the option to save

(+2)

Love the game! I think it would be cool to have a gallery of sorts for the different cutscenes/cgs/events like the belly grab one or the stuck in the booth one. I love the work that went into the game but it's a shame I have to reload saves to experience the events again.

(+2)

0.4.2 update contents are suuuper cool! I was so glad to discover it! Cheers! <3

(2 edits) (+2)

Firstly, yet another astonishing update. This game has come a long way and I’m so happy for all the people involved :D

As is tradition at this point, I’ve collated a list of general feedback notes. You’ll probably note that quite a lot of these are minor and mainly polish related, since that’s in general a reflection of how things are coming along which is amazing. Again, I’m a silly goober - take all of these with a grain of salt. It may just be my playstyle and these aren’t as much of an issue as I make them seem to be. Some of the mechanic ideas may also not be what you guys have planned for the future, and that’s okay. I’m just spit-balling here so I get them written down somewhere before I forget. Keeping a small scope is important for game development, and some of these may detract from the most important parts of the experience!

  • The ability to customise Little Cowe is a cute touch, me likey
  • I feel like on the first day, customer waves should be spread a little more (whenever something is initially introduced, the first shift or day should probably only be like 0.5x intensity, so it lets the player get into the rhythm a little better).
  • The bedroom after shifts is nice, though perhaps an extra dialogue line after ‘Shift ended. You got $##.00’, like ‘I’m tired. I should head home now…’ would help ease the transition slightly.
  • Instead of a ‘To Work’ sign, how about interacting with the bed to sleep? (immersion idea)
  • A bit of weighted randomness, or using the grab bag approach, could be useful at the beginning, so we don’t get a new customer of the same type in the same seat immediately after the first was served. This becomes less of an issue at higher levels though, since practically all seats are filled all the time so you don’t notice.
  • I’m loving the cameos
  • [Technical] The highlight around tables when hovering also extends the mouse hitbox. This is good in terms of providing a larger hit detection range for those quick mouse movements, however in my opinion the highlight should not take hit detection priority over tables/customers that get occluded by said highlight (in other words, the highlight should expand the hitbox, but be on a layer underneath the table and customer sprites; meaning that if a table is behind another, even if you accidentally hover over the table in front, the moment your mouse enters the sprite of the other table it swaps to that as the focus; instead of currently where the highlight extends the range of the table in front). This does technically apply for everything interactable and not just tables, but they are the things where you notice it the most as they are all on top of eachother. Especially when you upgrade to add more and more tables. Misclicking tables is also really bad because you can start an order before you’re ready, and exit out of it by accident in a panic before you’ve written it down. Hopefully I worded this well - I might not be making sense here haha. Easiest place to see this is when there’s someone short in seat 6, and someone tall or wearing a hat in seat 3. Or the same with seats 2 and 8, or 1 and 3, etc.
  • Potential immersion idea: Could have an item in the bedroom that allows you to save your game - you can do this with RMB, but it’s not immediately intuitive since you don’t right click anything else in the game. having a distinct item you left click on would feel more natural and make sure people know how to save [UPDATE: Ignore this, I didn’t realise ESC also works, which is pretty stock standard. This feature would just be for additional immersion but is definitely not required.]
  • [Polish] It could be cool to implement “dynamic music”. Currently music does change when you’re in a shift vs. when you’re just hanging out on break, however it would be a nice touch if the music tracks had variants for different areas of the same building (like when you enter the backroom, or the manager’s office, it’s still the same track but with less/different instruments)
  • The tip floating text is much appreciated
  • The auto-serve sound (Break Time’s Over sticker) feels a little out of place thematically (I couldn’t tell what it meant initially until I witnessed it happened because I was out the back for the first few occurrences. That and it plays at the same time as the entry bell, but the entry bell sounds like it starts later because it begins with silence). It could even be something like a cat meow or cat bell sound to play into Charlotte’s?
  • [Mechanic Idea] Could be cool for upgrades for cafe decorations too (like how it was done with outfits), such as different seat styles, wall decor, layouts, perhaps different stations that introduce new food types and complicate orders further.

Maybe the interior upgrades attract more of the cameo characters as decor improves? Before then it would be more of the generic ones. (Plus, nice decor = better ambience = better tips = more patience) - could even do fun items like jukeboxes.

  • Option to recycle, upgrade, sell, or reroll duplicate stickers in some manner? (maybe you can combine lower tiers for higher tiers; or you can scrap stickers for some sort of ‘sticker shards’ units, that can be combined into another random sticker; or even a sticker blackmarket; just something so that duplicate rerolls dont feel as disappointing, especially at the start when you only have like 2 or 3 stickers and have so many to collect, yet you already get a duplicate because you haven’t unlocked the mechanics for the other sticker types yet)
  • [Polish] Maybe the bedroom should get messier with player weight (starts clean, slowly the chips and soda appears on the desk, then the blanket becomes unkempt, then maybe the mattress gets a minor indent, etc.)

[Mechanic Idea] At some point perhaps you can upgrade to a nicer apartment since you outgrow the old one (at which point mechanics such as Energy could be implemented, and nicer apartments rejuvenate you better, or some other unique things that extend beyond cosmetics)

  • There’s a few funny story telling opportunities that I don’t feel get explored in the earlier parts of the player’s progression, such as Penny could complain about needing to make so much cake, or Little Cowe stating that its weird they need to keep ordering so many cookies all of a sudden (hinting at the player’s snacking habits)
  • [Mechanic Idea] Maybe the player at higher levels needs to clean tables, setup placemats and cutlery, and/or clean dishes as additional tasks? The computer could be used to hire someone to automate these.
  • I love the new cutscenes; beyond obviously being hilarious and adorable, it really builds immersion too, as it now feels like there’s people living in this world (on top of the intro showing the other cafes, and the bedroom showcasing a city outside the window)
  • Not sure if its a bug or intended, but the eating Penny scene (Day 11 for me) didn’t allow my character to digest food from the morning (could be intended since they spent that time eating more). In the later cutscene with a similar outcome, it’s stated the player feels full and didn’t get a chance to digest, so including a similar line in this cutscene would help.
  • [Bug] Room To Grow (Rare) had the grey (Common) background in the popup when I received it, but in the clipboard it has the correct purple background
  • [Polish] We’re getting to the point where it could be time to consider minor animations? (i.e. tail wag of the player, full stomach gauge meter could bounce a little, the notepad pencil could move when hovering, the movement arrows could bounce in the direction when hovering, etc.)
  • Milk production seems quite fast when you first unlock it. Like the above recommendation, perhaps for the first shift or first day it only functions at 0.5x speed? That or it starts slow, and as weight increases a few more grades, it also increases in rate. This is mainly an issue because at the beginning you start with a really small capacity.
  • [QoL] Pressing the milk room button should probably start milking immediately, as its an additional redundant click (you wouldn’t be going to the room unless you needed it; and this behaviour is inconsistent with when your milk meter is exceeded and automatically forces you to be milked, which doesn’t require an additional click)
  • [Bug?] Pre-filled stickers slots in the clipboard can be replaced with different types in a single click, but not different rarities (for example, if you select a prefilled sticker slot of Break Time’s Over (Uncommon), you can replace it with Employee Retention Strategy (Uncommon), but not Break Time’s Over (Legendary). You must first set it to a blank sticker, then to the rarity you want.)
  • [Mechanic Idea] Option to sell produced milk for additional money? Currently it seems like a punishment for reaching higher levels (which it should be, as it’s an end-game challenge, but there should also be something rewarding for sticking through it to the player imo.)
  • Damn, the scale is sassy!
(+4)

haven't read through yet but seeing your name in the comments always makes me happy! thanks for always giving us such plentiful feedback <3

time for me to read all dis yap now (hehe)

(+6)

Achievement unlocked: Certified Yapper

(+1)(-1)

Cool cute game! I would like to support the project and speed up the release of new versions as much as possible. If you are interested, please contact me ksp-edik @ rambler ru

(+1)

Is there a way there could be like a freeplay mode after u get all stages and things because i finished like everything but am still missing many stickers due to my bad luck lol, and what can you do with the duplicate stickers?

Is there a way for me to see what size I am?

Aren't some of the customers from Fattening Carreer?

(1 edit)

table 8 i think

Can u please refresh the discord link i wanna see what's going on there

What is WMU as a unit? I've never heard of this weight metric before

(+6)

its an imaginary unit of measurement, just a number for those who like to see number go up without having to line up each individual weight stage with a grounded unit of measurement.
Galac has gone on record saying "If you need it to mean something, I unofficially consider 1 WMU to equal 0.25 lbs" so there's that if it helps!

(+1)

That's incredibly helpful. Thanks for replying

Are there anymore scenes after the shopping scene?

(+1)

thats the end of the content atm!

U guys mean the shopping scene where Penny,Charlotte and Emily go shopping for bigger sizes of clothes?

And my question was skipped is Emily max capacity is 19 without stickers for capacity bcs i played 6 game days and nothing changed 

once you hit the shopping scene that's everything, any more days you put in is just the play the game for high scores

(+1)

it is good,can you give some Chinese?i can't understand the game story,i need Chinese,thanks😁

(+4)

I am loving the cameos from other creators, refreshing to see more diversity in games like this one!

(+5)

FUCK YEAH, MORE CAFE FOR THE SAME PRICE OF FREE

(+3)(-1)

Will you guys add more things like force feeding qnd other stuff btw THE GAME IS AMAZING

(+1)

I think this sticker might be bugged, I didn't see any change to the money earned with it active vs when inactive. Maybe it's cause I only have sugar bought for additional options.

small question maybe add in a check so you cant get more than 3 of the same sticker? cause at the current time once you have 3 of the same one there is no point in getting more

Or more than one of a tier on the ones where you get one bonus

is there a way that you will let us skip to where we left off on a previous update? or at least let previous players progress faster because the replaying of the old levels get tedious.

(+1)

Yayy Update :)

(+1)

A question is there a way to manually save progress? because automatic save is not working

How do I play the zip file on iPad

(+1)

You don’t. You must play on a computer or an android phone (the apk).

Blame Apple, they don’t allow 3rd party software on their mobile devices.

(+5)

Great and fun game. Keep up the good work

(1 edit) (+3)

Is there any intention of making the customers gain weight? (I mean, it'd make sense since they're coming to the cafe multiple times a day)

Viewing most recent comments 1 to 40 of 99 · Next page · Last page