Uh... so before the bugfix was released i got a legendary item which should have expanded my inventory by 1 permanently i think, but nothing happened. Will that be lost to me since it said I can get this only once?
You have to apply the sticker to your notepad and it can only be put on your notepad one time. It's not consumable, just limited in how many of them can be put on your notepad.
I think saving is bugged again, at least for android. No buttons at the bottom to open the menu. And I'm not sure if two people ordering are supposed to only order the same thing.
Aw you sure? Wouldnt take much to have a little plaque on the wall in the managers office with your username or an icon or something. On the house ! No stress if the answer is no tho!
Hello! We hear ya when you say the gacha is cheese-able, but as its a single player experience we don't mind it too much. If you wanna reload a save until you get a gold, have at it!
On a side note I hate to tell everyone that you've all been gas-lit into thinking the "Extra Money" sticker does... anything...
A certain someone forgot to, err, implement it. So as it stands, that sticker didn't help! It will work in the next update though we pink promise.
Yet another banging update. The upgrade system is ingenious, especially since it allows you to temporarily upgrade yourself, permanently upgrade yourself (gacha), and permanently upgrade the restaurant too. It gets considerably more hectic now which I love, and in a way, the notepad acts as a way to help ease new players in, and not using the notepad is a risky skill-based tactic to maximise efficiency (since you save time not writing down, but if you stumble you have nothing to go back on), instead of the previous update where it was more of a suggestion.
As always the art style is adorable, and the comedy is on-point (weapon foreshadowing much.) The more I play, the more I see myself thinking of other systems from real-world American diners (and classic flash games like Papa's Pizzeria) that could be used as inspiration points - for example, maybe there are "high priority" customers with quicker tempers that tip more; maybe there is a penalty for providing the wrong food to a table instead of it just not letting you place it (less tip, more anger, etc.); maybe there is a chance for random disguised restaurant inspectors who affect the popularity of the place based on their service; maybe some upgrades come with a penalty (like one which upgrades the kitchen, providing faster cooking speeds, but introduces a new menu item you have to remember); so on and so forth. I can't wait to see where this evolves with time. Great work team!
Amazing feedback!!! lots to think about here, wanted to reply to certain aspects:
Firstly, the dreaded notepad! I myself only just found out today that the in game timer stops when you pull the notepad up! We were supposed to have included a little bit of dialogue explaining this but hopefully that will see to an increase in it's usability whenever the next update comes we will make sure that's more obvious.
Thanks for the lovely compliments on the style and humour, Galact's writing is always on point hehehe.
The Papa's series of games are a huge inspiration for me when it came to brainstorming ideas for the game, though i've always been more of a Freezeria player myself B)
The high priority or VIP customer idea and mystery shopper/inspector idea sounds fun, ill pass it along to Galact, and we already have ideas on how to make the game more difficult through optional upgrades, so look forward to those when they appear!
Once again, thanks for playing our silly little game
Looks promising, the artstyle is cute! Notebook mechanic has potential, really-really like it, but right now you can just memorize an order per table and serve them much quicker than if you had to write it all down. Perhaps add more complexity to the orders, like preferences, extras for a dish or simply more orders per table?
Galac might not have replied, but did take note of this! We're trying to get the base stuff down first for the gameplay loop, but making it incrementally more challenging to give a reason to use the notepad more is in our list of things to do. Look forward to feature or two like this in the future!
Great game flow, and it's really interesting leaving the notation entirely up to the player to work out how they want to write orders with limited space and symbols. One issue I've noticed though is there is actually almost no incentive to use the notepad unfortunately. Whenever a customer arrives, even if a bunch arrive at once, you can just as easily click on one, immediately get their order from the kitchen and serve it, then click on the next pair, and so on - there's no penalty for going to the kitchen over and over again, so there's no reason to try and be smart and remember a bunch of things at once. I reckon if going to the kitchen passed time faster by even a little, then that means you've got more of a reason to write down as much as possible to minimise trips.
I plan to eventually make the process of cooking dishes take time after you order them. That, however, will probably come with an increase to all the timers. Longer shifts, more time that the customers will wait, etc. I'm waiting for the game to have more substance before I commit to that because making shifts longer right now probably isn't a good idea lol
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Uh... so before the bugfix was released i got a legendary item which should have expanded my inventory by 1 permanently i think, but nothing happened. Will that be lost to me since it said I can get this only once?
You have to apply the sticker to your notepad and it can only be put on your notepad one time. It's not consumable, just limited in how many of them can be put on your notepad.
I didn't expect Sky in the cafe, I guess she managed to escape : )
A big thank you to our fellow game devs for letting us add cameos to our silly game :3
I think saving is bugged again, at least for android. No buttons at the bottom to open the menu. And I'm not sure if two people ordering are supposed to only order the same thing.
is it bad that they order the same thing ?
I'm just bringing it up cause I'm not sure if it's intentional since the orders were varied last patch.
Just made my weekend!
It's a fun game and I had a good time!
new update goes crazy
cowe says: beat my high score and get a prize!! (the prize is nothing.) (or is it?!) (its nothing.) (unless????)
I'll take my prize of nothing, please :3
egads... so soon...! are you in the discord server or smthn? I'll sneak a reference in the background of one of the screens to commemorate.!
Oh, haha no I'm not in the discord or anything. I was honestly expecting nothing for this lol
btw your art is extremely cute I love it, very pleasant surprise to see on my feed!
Aw you sure? Wouldnt take much to have a little plaque on the wall in the managers office with your username or an icon or something. On the house ! No stress if the answer is no tho!
Emily's last button:
lmfao
cool game
great game! I would love to see what can be done in future updates
amazing. when's the next update
Stage 4 stuffed emily is peak. I want to give her a big hug
she thinks you're peak too !!! and she would love a nice hug.
i guess you are my little pogchamp
come here
everyone -1 this guy
OMG! 🥰
This made me so happy
A wonderfull work, keep going :D
Gacha is cheese-able
(+50% money)
Hello! We hear ya when you say the gacha is cheese-able, but as its a single player experience we don't mind it too much. If you wanna reload a save until you get a gold, have at it!
On a side note I hate to tell everyone that you've all been gas-lit into thinking the "Extra Money" sticker does... anything...
A certain someone forgot to, err, implement it. So as it stands, that sticker didn't help! It will work in the next update though we pink promise.
Lol I did not realize
Fire, excited to see where you take this game
Can you please make more games like this? Love the concept and the art, plus the cuteness is perfect. The speed of the gain is the best part.
How do you save game in mobile?
Mobile version was kinda fucked. Uploaded a new one. Should give you the option again.
You telling me that I lose 13 day with three perk.
Well there should be an auto save unless mobile doesn't do that
Okay then
Yet another banging update. The upgrade system is ingenious, especially since it allows you to temporarily upgrade yourself, permanently upgrade yourself (gacha), and permanently upgrade the restaurant too. It gets considerably more hectic now which I love, and in a way, the notepad acts as a way to help ease new players in, and not using the notepad is a risky skill-based tactic to maximise efficiency (since you save time not writing down, but if you stumble you have nothing to go back on), instead of the previous update where it was more of a suggestion.
As always the art style is adorable, and the comedy is on-point (weapon foreshadowing much.) The more I play, the more I see myself thinking of other systems from real-world American diners (and classic flash games like Papa's Pizzeria) that could be used as inspiration points - for example, maybe there are "high priority" customers with quicker tempers that tip more; maybe there is a penalty for providing the wrong food to a table instead of it just not letting you place it (less tip, more anger, etc.); maybe there is a chance for random disguised restaurant inspectors who affect the popularity of the place based on their service; maybe some upgrades come with a penalty (like one which upgrades the kitchen, providing faster cooking speeds, but introduces a new menu item you have to remember); so on and so forth. I can't wait to see where this evolves with time. Great work team!
Amazing feedback!!! lots to think about here, wanted to reply to certain aspects:
Firstly, the dreaded notepad! I myself only just found out today that the in game timer stops when you pull the notepad up! We were supposed to have included a little bit of dialogue explaining this but hopefully that will see to an increase in it's usability whenever the next update comes we will make sure that's more obvious.
Thanks for the lovely compliments on the style and humour, Galact's writing is always on point hehehe.
The Papa's series of games are a huge inspiration for me when it came to brainstorming ideas for the game, though i've always been more of a Freezeria player myself B)
The high priority or VIP customer idea and mystery shopper/inspector idea sounds fun, ill pass it along to Galact, and we already have ideas on how to make the game more difficult through optional upgrades, so look forward to those when they appear!
Once again, thanks for playing our silly little game
great great great great great!!
Great game loop. It's be nice if we had more distinct indication of the time left in the shift, but I can understand if the vagueness is intentional.
very nice start so far <3
Love the art style. I am a big fan of these lower-weight more incremental gains. cant wait for it to be more fleshed out.
Looks promising, the artstyle is cute! Notebook mechanic has potential, really-really like it, but right now you can just memorize an order per table and serve them much quicker than if you had to write it all down. Perhaps add more complexity to the orders, like preferences, extras for a dish or simply more orders per table?
Galac might not have replied, but did take note of this! We're trying to get the base stuff down first for the gameplay loop, but making it incrementally more challenging to give a reason to use the notepad more is in our list of things to do. Look forward to feature or two like this in the future!
Awesome demo bro 😎 6/5⭐ for cuteness style
fun little concept, i look forward to seeing any more of it!
She looks great in her second stage: big boobs and some tasteful chubbiness. 🥰🥰
Its so fun
yo da art slaps !!!! whoever did it must be cool I think and also hot.
I agree on both points
Great game flow, and it's really interesting leaving the notation entirely up to the player to work out how they want to write orders with limited space and symbols. One issue I've noticed though is there is actually almost no incentive to use the notepad unfortunately. Whenever a customer arrives, even if a bunch arrive at once, you can just as easily click on one, immediately get their order from the kitchen and serve it, then click on the next pair, and so on - there's no penalty for going to the kitchen over and over again, so there's no reason to try and be smart and remember a bunch of things at once. I reckon if going to the kitchen passed time faster by even a little, then that means you've got more of a reason to write down as much as possible to minimise trips.
I plan to eventually make the process of cooking dishes take time after you order them. That, however, will probably come with an increase to all the timers. Longer shifts, more time that the customers will wait, etc. I'm waiting for the game to have more substance before I commit to that because making shifts longer right now probably isn't a good idea lol
this is pretty fun. can't wait to see Emily become obese.
I'll give it a shot tomorrow, too late tonight to try it. Looking forward to it.
Looks like a good start!
😮😮😮
Venga fiera, campeón, mastodonte, tu puedes con todo.
Pretty good demo, hope to see the full release as time goes by