Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 72 to 111 of 111 · Previous page · First page
(+1)

For some reason I am unable to download this game. I keep getting an access denied every time I try to unzip the file. I've tried several times and nothing works. It's very weird because I was able to download previous versions no issue. Do you have any suggestions. It's especially frustating because I purchased the game.

(+1)

It could be that your antivirus is blocking the game. You'll have to make an exception for it before you can unzip it, I think. That or check your antivirus's quarantine for any files related to the game and let them pass.

(+1)

How often is this game updated, cause a lot of progress has been made in less then a few months

(+4)

I plan to slow down or maybe even stop from here. I've been going so long without giving myself much of a break I'm probably going to be taking a long rest.

(+2)

Just completed this game in one sitting and I'm already hyped for the level 8 girls.

I must say that this game is much more accessible and easier to play than your last game. It really shows how much you have grown as a developer. Although things are still stiff, I can see that you have great potential and I look forward to more great updates and games.

(+1)

For some reason, every time I try to download it I get an error and the file disappears. What can I do?

(+1)

Love the new update, it's certainly big in more than one ways. The new girl is cute and sexy. All the girls in their seven stages look beautiful and hot. Milking minigame is pretty fun

(+1)

how to play this game on Joyplay?

Install the ren'py version too

(+1)

how do I progress after leveling Eva to lvl 5? it's seems that I'm stuck

(+1)

You can unlock a new girl after Eva Level 5. Check the Status menu again.

(1 edit) (+1)

There appears to be a logic issue where if you download v1.0 and load in a fully-unlocked save from the previous version, there's no way to trigger the new girl (it just says "Talk to the Others", but even after looping through all their dialogues, nothing happens).

Yep, looking at the code, I see the problem: there's no path for me to set `outfittier` to 2, since I've already given everyone their clothes.

(+1)

Yeah, I noticed that myself. I broke my own fully unlocked save and then forgot to create a fix for it. A fully unlocked save for demo 3 without first having gone through demo 4 when it was out will be broken.

I just fixed it in code by changing the unlock check, but another approach would be to check-and-set _every_ time someone chats with the other women.

Hey, I'm having the same issue but every time I try to change it, it gives me a warning message about it being edited, and should I trust it. I hit yes but the save won't load. Did you have this issue?

I would love if you made it to where you don't need to download the game to play it

(+1)

Amazing build! I love you added pregnancy, since it does makes sense for a cowgirl to have. The new girl is cute and beautiful.

Extremely fun game but I am wondering will this game will be further updated or it is finished and won't be touched again?

For starters, I thought that this game would be very boring  (how wrong I was) the game is very good! I hope you don't forget to update this game.

Ideas:

1. (The idea is very bad)

You can for example Add futanari.

2.More character interactions.

3.For example potion shop?

Those are all the ideas that came to my mind.

I love Demo 4! The new girl is hot and mommy material! The sex scenes looks really better than before. 

(+2)

Because of the glowing effect milk looks like a god damn plasma.

Great game, with reading all the issues from others and also seeing you probably need to download a file to make it work but nothing was wrong, worked perfectly for me somehow. Looking forward to more projects!

This is really fun! I occasionally had a little issue with the minigame, but in general it was a good time.  And the conversations and the images were great. Looking forward to more!

Really enjoyed it. It was easy to understand and I liked a majority of the dialog. I'm not a huge fan of how the 4th girl's story begins but the ending was nice and satisfying. I did like that it has a sort of ending and epilogue at the moment, but I definitely would like to see them all grow even bigger even if it isn't canon. The overseer is my favorite, for multiple and obvious reasons.

For the gameplay, I felt it was a lot easier than expected, with only a single level requiring some "grinding" (3rd girl, stage 3) because I just didn't have enough Match Power at the time, but I only spent like 5 minutes longer than I should have trying to get as much credits so it wasn't a problem. I think the later stages honestly had too much RNG with getting the right colors. Near the end I was just refreshing so I could meet the color requirement every level. Before that, however, I had a lot of fun. 

I'm not sure if there are any other upgrades you can add; 30 seconds is just enough time to keep it fun and challenging while leaving RNG "fair," but you also can't limit the amount of refreshes without it becoming too frustrating at the end. Maybe a "super gem" option where getting a pair of 5 eats a row or column; that will be hard to balance though.

You could also implement a hard mode where you limit how many Match Power upgrades you can get based on how far you level up the girls; it'll get really rng heavy at the end, but its for a challenge

Can you add a button to end the minigame earlier like in handler hazing, i wanted to see every fail dialogue but it was boring to just wait for the minigame to end

(+2)

I love Demo 3! The redesign Menu and the system is amazing! I also like the new girl Lucy, she's pretty hot with her massive ass and the clothes she made for everyone is impressive. Good work on putting the interaction menu, let's us know how the girls feel about their transformation. Keep up with the updates, I'm looking forward more new girls and new body types when they transform

(+1)

EXCELLENT. I just finished the previous version of this, and now a new version has come out? Everything's coming up Milhouse :)

Fun to play, on mobile using joiplay it's pretty easy to play(completed the game with 20 levels of upgrades losing 6/7 times) because you can play faster.

to make the game easier for the other players I would suggest a upgrade that raise slightly the spawn rate of a rock or a chance for higher energy level rock to appear that have a multiplayer on their energy values(I don't know how hard it could be to code)

(1 edit) (+2)

Very nice so far! The gameplay is actually getting fairly challenging but not frustrating to play, in fact it's pretty fun. The girls are all cute and I maxed them out in about an hour.

Edit: The new update is GREAT! The new Mila sprites are really good, especially her added chubby belly. Literally had a save for every phase for her it was that good. Also the UI is looking really damn clean and the chat system is a nice little feature for seeing more dialogue and sprites. Loving the work you've put in so far!

Show post...

So far I think this game shows promise, provided additional content is added in the future.

I'm curious to know if this game will include more than just pictures and a matching game. This game also reminds me a bit of Holstein Girls here on itch.io, except more engaging due to the matching game. Is there any intention to go further with this outside of making cow girls? Just curious, no pressure.

I think the game would benefit from animations between the MC and girl throughout her growth phases, as well upon completion of her transition to cow girl. The current "reward" for progress feels lacking to me at the moment, however I get the feeling the current status of the demo is more place holder than finished content.

I also think it would be cool to somehow include the girl's milk into the matching game or into another mini game. Food for thought maybe after unlocking all the characters the player can play a match-3 game with their milk for something or maybe add the milk as a wild card for matching? Just throwing science at the wall to see what sticks.

Keep up the great work Galactase, I'll keep following to see how this one turns out.

Cute game! Really enjoyed it and I'm looking forward to seeing where it goes. Some quick feedback:

1) Would it be possible to add a click-to-unselect, if you click the same block twice?

2) Shop is pretty barren, some other upgrades would be nice. Maybe stage time increase, and make shuffling an unlock? (It would also draw attention to the fact that you can - I had missed the button until halfway through the demo)

3) Mila feels like she got left behind size-wise, any chance for more stages for her at some point, or is she done?

Oh hey! Didn't expect to see you here! I'm Skai!

1) That's a good question... It sounds a little tricky to implement given the state of the code, but I can take a look.

2) Unlocking shuffle as an upgrade is a good idea. It's planned to be free use, so that would balance it. As far as stage time, the earliest versions of the demo had timer increases, but I don't want to go that route because I'm trying to shy away from any upgrades that make the game go on longer.

3) I'm aware. She's gotten a rework where she gets a lil plumper. ;D

Oh, hey! It's been a bit! Good luck with the game, I'll be keeping an eye on it!

if the game has to be short and the amount of credits to attain within the set time makes it more of a grind with the RNG for the stones.. I feel rushed when playing.

(1 edit)

An edit for version 3 since you basically addressed the issues from demo 2. Everything works great gameplay wise but I was getting an image error message once I got the second outfits, everything showed up fine but there was a frame where the error message popped.

(2 edits)

Honestly, demo 2 is dissapointing. I came here for not-easy game with weight gain elements. I cheked files, and I still not have the second thing. Besides, the game became TOO MUCH harder. I opened fully Mila before demo 2. I wound say it was easy, but not too hard. And now i make about 15 tries on Eva, and my max is about 350, still on stage 2. Not good.

(+2)

The demo 2 feels like a waaaay better game. The game play is a lot more fluent, and being ablbe to see my cursor is just something I didn't think I needed. Besides, the new girls Eva and Valerie are really cute. 

But since this is still a demo, I would leave my thoughts on some features that could be the cherry on top.

1. Repeatable scenes with each girl after they reach max level
Since currently there is nothing left to play after reaching max level, perhaps some repeatable game play and scenes can be added for each girl. They serve as rewards for the player and add some replay value without starting over again.

2. The ability to match in square
I not sure if I'm using the right term. In some match-3 games player can match a 2x2 square to get a small power up (such as the candy fish in soda crush). Even without the power up, I think it still will be a nice addition for this game. But I'm not sure how hard it will be to implement it, since there are actually 9 possible shape it can occur (2x2 and 2x2 with 1 tile on each neighboring position).

3. The ability to save while using joiplay on Android or an Android version of the game
I've been playing on Android using joiplay for these two demo. Using a touch screen while playing match-3 games just feels so much better than using mouse and keyboard for me. But when ever I try to save I get the error message as follow:

I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 382, in __call__ AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL' -- Full Traceback ------------------------------------------------------------ Full traceback: File "_layout/screen_load_save.rpymc", line 35, in script File "renpy/ast.py", line 923, in execute File "renpy/python.py", line 2235, in py_exec_bytecode File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> File "renpy/ui.py", line 298, in interact File "renpy/display\core.py", line 3276, in interact File "renpy/display\core.py", line 4110, in interact_core File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\screen.py", line 726, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1297, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 1297, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\layout.py", line 1090, in event File "renpy/display\layout.py", line 273, in event File "renpy/display\behavior.py", line 979, in event File "renpy/display\behavior.py", line 914, in handle_click File "renpy/display\behavior.py", line 329, in run File "renpy/common/00action_file.rpy", line 382, in __call__ File "renpy/loadsave.py", line 415, in save File "renpy/loadsave.py", line 401, in save File "renpy/loadsave.py", line 49, in dump AttributeError: 'module' object has no attribute 'HIGHEST_PROTOCOL'

I don't know if it's possible to fix this though.

Overall, I think this game has develop a solid base so far, and I'm looking forward to future updates.

(+1)

Definitely a fun game, but at the higher levels you're entirely at the mercy of the RNG actually dropping you enough shapes of the right color. Perhaps an additional upgrade could add power ups? Remove all of one type of shape, or convert all of one shape to a different one, or a bomb that clears and row or column, or a universal piece that counts for any combo... just something to give the player more agency than just praying for the right shapes. 

As much as I would love to do that (indeed, I have TRIED to do that before to great failure), I can't, or at least, it would be very hard compared to other solutions. Power ups would be a fantastic addition, but the extra code that it would add to the minigame would be a monumental undertaking that would take a lot of time just for one. I have added a difficulty switch that will halve all point and color requirements that will be in the next build.

I've also noticed the RNG situation but I don't consider it as a problem. There's already a reset/randomize button on the bottom right of the playing area. I use it when ever I need more specific color for reaching the goal.

I love the content that's here, but holy shit is the difficulty insane. It feels like you have to play a perfect game with no errors given how strict the time limit feels. The upgrades don't do much to help either

I just (like 2 minutes ago) put the finishing touches on a difficulty switch that will halve all the requirement of the levels, color and points both included. This should be much more manageable. I'm sorry about the difficulty. I am... not a good tester. lol

(+1)

The second update was amazing and little challenging but fun! I love the two new girls, and how they transform into hot cow girls with different sexy figures. So will you add more girls in the next update and with new body type?

(+1)

Interesting game, similar to your other. I will say the mini-game aspect is incredibly difficult and the upgrades fell short of helping. I got 5-10% further with each stage but every single win was sheer luck from pieces falling from the top. There needs to either be more time on the clock or 1 less colored piece.

(+1)

Great game. Thanks for creating it. I love how the changes are progressing slowly in the clothing, showing more in each stage. Please include pubic hair in the models ;)

Fun game!

Just fyi, milk actually is one of the best emergency food sources and can be dehydrated to keep for a very long time :p

Ooh, very helpful information! Thank you!

Great game so far all my issues have already been addressed, can't wait for more content more characters. Do you have any plans to implement extra stages to achieve "hyper" sizes/lactation?

I know hyper endowment isn't everyone's thing, but I see no harm in asking.

(1 edit)

Not for Mila... but not everybody is going to end up as small as Mila.

That's great to hear.

(1 edit)

The game feels a bit harder than normal match-3 game. Probably because there's no power-ups player can create while playing. I would suggest maybe lower the total mineral type by 1, if this game is meant to be a more relaxing experience instead of a grindy one.

Edit: Or maybe make the board(? bigger. I think that would also help. 

really great game, Enjoyable and interesting story. I like the upgrading system it work really well. A few things I noticed that I'm not sure if possible in renpy but it would be nice if possible when you click a block to have it highlighted so you know it was clicked. I noticed a few time I thought I had clicked something and it was selected making me lose time reselecting it. Also I think 1 or 2 more seconds would help game play a bit. Lastly and once again could just be a renpy thing but I noticed that sometime when you would match 3 in two different direct for example a T shape it would count both axis but other time it wouldn't could. I know for sure it didn't like upside down T's but once again not sure if that something that can be fixed or not. Really looking forward to more of the game!!

Highlight - Implemented. Will be in the next build, whenever that is.

Timer - I'm trying not to make the game take forever, so 30 seconds is all you get for anyone. The idea is to use the power boosts to increase your total point gain instead of having to go for more time.

T Matches - I have to hard code every T and L match into the game. It's possible something slipped through the cracks, but without knowing exactly where each piece was when it didn't match, it's very difficult to fix.

Took me a minute to figure out the controls; most similar match-3 games have you dragging the blocks, rather than clicking on them individually. Don't know if that's possible in renpy. But otherwise quite fun and looking forward to more!

I've added highlights when you click a piece that hopefully helps indicate that you need click two pieces rather than dragging. It will be in the next build.

Great game , enjoyed it very much . I will be looking forward to when it goes from a demo to the full game. 

I've not played yet, but this seems Huniepop inspired and I am LIVING for that.

This new game and demo is amazing! I love the experiments and the matching blocks, it's pretty fun. And the stages of each transformation Mila goes is sexy and beautiful. Hope to see more girls go through same transformations.

Viewing most recent comments 72 to 111 of 111 · Previous page · First page